Gigabyte's GeForce RTX 5060 WINDFORCE OC 8G is an entry-level RTX 5060 graphics card offering that comes with a compact dual-fan WINDFORCE cooling solution and a factory overclock.
On 19th May 2025, NVIDIA quietly launched its newest addition to the "Blackwell" GeForce RTX 50 family of GPUs, the GeForce RTX 5060, while most of the tech media was away at Computex 2025 in Taipei. In addition, media preview drivers were not made available in the lead-up to Computex 2025 - this meant that coverage on Team Green's new mainstream GPU offering was scant at best during the first week of the product's availability at retail.
Targeted at mainstream gamers on a tighter budget, the RTX 5060 comes with 3840 CUDA cores, utilises the PCIe 5.0 x8 interface, and sports 8GB of GDDR7 memory. The big question is, is 8GB of VRAM enough in this day and age?
For this article, I'll be testing an entry-level RTX 5060 graphics card from Gigabyte - the GeForce RTX 5060 WINDFORCE OC 8G. Featuring a compact dual-fan WINDFORCE cooler design with alternate-spinning Hawk fans and a RGB-free aesthetic, the WINDFORCE OC 8G is basically Gigabyte's MSRP RTX 5060 model (the WINDFORCE 8G) with a factory overclock out-of-the-box. Read on to see how this card performs with a series of gaming benchmark tests at the 1440p resolution, when paired with AMD's Ryzen 7 7800X3D gaming processor.
Summary of Specifications (GV-N5060WF2OC-8GD)
- GPU: NVIDIA GeForce RTX 5060 (GB206)
- 3840 CUDA cores
- Memory: 8GB GDDR7 RAM (128-bit, 28 Gbps)
- Core Clock: 2512 MHz
- Bus Type: PCIe 5.0 x8
- Outputs: 3x DisplayPort 2.1b, 1x HDMI 2.1b
- External Power Required: Yes, 1x 8-pin PCIe
- Recommended PSU Wattage: 450W and above
- Dimensions: 199mm x 116mm x 40mm
- Official Gigabyte product page: https://www.gigabyte.com/sg/Graphics-Card/GV-N5060WF2OC-8GD
Packaging & Accessories
The GeForce RTX 5060 WINDFORCE OC 8G comes in a relatively compact box where over on the rear, we get the usual overview of features and specifications for this graphics card.
The fact that the WINDFORCE OC 8G is intended to be an entry-level product is evident in its packaging and accessories, where we get just a quick start guide to accompany the graphics card.
Aesthetics & Physical Features
For a full-height RTX 5060 graphics card, the GeForce RTX 5060 WINDFORCE OC 8G comes with one of the smallest cooling solutions around compared to other more mainstream (read, pricier) RTX 5060 offerings. The GPU is kept cool by a dual-fan WINDFORCE cooling solution that sports two alternate-spinning Hawk fans, and utilises server-grade thermal conductive gel as a thermal interface material.
Over on the rear, we get a plastic backplate that helps ensure the structural rigidity of the graphics card. The Screen Cooling feature that forms part of the WINDFORCE cooler design can be seen too, where the square "window" of exposed fins supposedly help with heat dissipation.
Given the overall size of the WINDFORCE OC 8G, where it measures in at just 199mm x 116mm x 40mm, this card would lend itself very well to compact-sized PC builds with limited space for a graphics card.
The RTX 5060 is positioned as more of an entry-level-to-mainstream class GPU, which explains why the card is powered by just a single 8-pin PCIe power connector, and not the alternative 12VHPWR/12V-2x6 connector that tends to be found on higher-end NVIDIA parts.
As is the case with some of Gigabyte's lower-end RTX 5060 Ti offerings (such as the GeForce RTX 5060 Ti EAGLE OC ICE 16G that I reviewed previously), it's interesting to see that the brand has opted for a shortened PCB design with some of its RTX 5060 offerings too, where correspondingly we get a shortened PCIe 5.0 x8 connector instead of the typical full-length PCIe x16 connector.
In terms of display output connectivity, Gigabyte has included three DisplayPort 2.1b ports and a single HDMI 2.1b port.
GPU-Z Screenshot
Benchmarks & Test Setup
To get a sensing of the card's gaming performance, the following gaming benchmarks were run:
- Assassin's Creed Mirage in-game benchmark
- Black Myth Wukong Benchmark Tool
- Cyberpunk 2077 v2.21 in-game benchmark
- F1 23 in-game benchmark
- Far Cry 6 in-game benchmark
- Shadow of the Tomb Raider in-game benchmark
The benchmark tests above were run at both the 1440p and 1080p resolution. Upscaling technologies such as DLSS as well as Frame Generation were also disabled for the test runs.
Test Setup
A test bench with the specifications as listed below was used:
- CPU: AMD Ryzen 7 7800X3D (stock settings, PBO & Curve Optimiser disabled)
- CPU Cooler: Thermalright Phantom Spirit 120 SE ARGB
- CPU Thermal Paste: Thermalright TF7
- Motherboard: Gigabyte X670E AORUS MASTER (F35a BIOS)
- Memory: 32GB (2x16GB) KingBank DDR5 Dark Heatsink UDIMM 6000MHz (DDR5 6000 CL28-35-35-76 1.45V)
- Storage: Lexar NM790 1TB NVMe SSD
- Graphics Card: Gigabyte GeForce RTX 5060 WINDFORCE OC 8G
- PSU: Cooler Master MWE Gold 1050 V2 ATX 3.0
- Case: Open-air test bench
- Monitor: Gigabyte M27U 27" LCD monitor (4K, 160Hz)
- OS: Microsoft Windows 11 Pro (24H2 with all latest drivers and updates installed, "Balanced" power profile)
- Graphics Driver: GeForce Game Ready Driver 576.52
- Resizable BAR: Enabled
The test results shown below were taken from benchmark runs that did not have any screen capture software running in the background.
Assassin's Creed Mirage In-game Benchmark
Kicking off the benchmarks section is Assassin's Creed Mirage's in-game benchmark test, where on the 1440p resolution, the test bench achieves an average FPS of 84, with a minimum FPS of 47 and a maximum FPS of 126. These results were obtained on the "Ultra High" preset with Adaptive Quality set to "60 FPS", and all forms of upscaling (e.g. DLSS) disabled.
On the 1080p resolution with the same quality settings as above, the test bench puts out an average FPS of 109, a minimum FPS of 57 and a maximum FPS of 155.
Black Myth Wukong Benchmark Tool
Next up is Black Myth Wukong's Benchmark Tool, where the test bench achieves an average FPS of 44, with a minimum FPS of 37 and a maximum FPS of 50. These results were obtained on the "High" preset with ray tracing switched off, and Super Resolution set to "100" with TSR as the sampling mode (i.e. DLSS was disabled). Frame Generation was also disabled for the duration of the benchmark.
Lowering the resolution to 1080p with the same graphics quality settings as the 1440p benchmark run, the test system achieves an average FPS of 65, a minimum FPS of 54 and a maximum FPS of 74.
Cyberpunk 2077 v2.21 In-game Benchmark
Moving on to Cyberpunk 2077 v2.21's in-game benchmark test, the test bench achieves an average FPS of 58.62, a minimum FPS of 49.82 and a maximum FPS of 72.77 on the 1440p resolution. These results were obtained on the "Ray Tracing Low" preset with DLSS and Frame Generation disabled.
On the 1080p resolution with the same quality settings as the 1440p test run, the test bench attains an average FPS of 94.42, a minimum FPS of 81.32 and a maximum FPS of 114.78.
F1 23 In-game Benchmark
With F1 23's in-game benchmark tool, the test system achieves an average FPS of 46, a minimum FPS of 39 and a maximum FPS of 56 at 1440p. These results were obtained on the "Ultra High" detail preset with all forms of upscaling technologies (e.g. DLSS) disabled. Anisotropic Filtering was set to the "16x" setting.
Dialing down the resolution to 1080p while maintaining the same graphics quality settings, the test system achieves an average FPS of 67, a minimum FPS of 58 and a maximum FPS of 81.
Far Cry 6 In-game Benchmark
With Far Cry 6's in-game benchmark, the test bench achieves an average FPS of 55, a minimum FPS of 38 and a maximum FPS of 101 at 1440p. These results were obtained on the "Ultra" quality preset with all forms of upscaling disabled. and DXR reflections and shadows were enabled throughout the duration of testing. As with the ASUS Prime GeForce RTX 5060 OC Edition GDDR7 that I reviewed a few days back, the graphics experience during the benchmark run was far from smooth. This should be due to the fact that the RTX 5060's 8GB of VRAM wasn't enough to load all the requisite textures at "Ultra" quality settings to keep the game running smoothly - to further confirm my suspicions, I kept encountering the "low VRAM" warning message in the game's main menu.
At 1080p with the same quality settings as the 1440p benchmark run, the test bench achieves an average FPS of 71, a minimum FPS of 38 and a maximum FPS of 146. Once again, gameplay was not the smoothest even at 1080p due to the wide variance between the maximum and minimum FPS figures. All in all, for end-users intending to use a RTX 5060 to play Far Cry 6, I'd strongly suggest dialing down the graphics quality settings in order to have a smooth gameplay experience.
Shadow of the Tomb Raider In-game Benchmark
Rounding things off in the benchmarks section is Shadow of the Tomb Raider's built-in benchmark test, where at 1440p, the test bench achieves an average FPS of 54. The results above were obtained on maxed out graphics settings, where Ray Tracing Shadow Quality was set to "Ultra" and all forms of upscaling technologies such as DLSS were disabled.
Bumping the resolution down to 1080p and retaining the same graphics settings as the 1440p test run, the test system achieves an average FPS of 92.
Power Consumption, Thermals & Acoustics
Power Consumption
Under Load (F1 23 In-game Benchmark, 1440p, Ultra High Detail Preset, TAA, 16x AF, DLSS Off, Singapore Circuit, Three Laps)
• Avg. GPU Power: 144.2W
• Min. GPU Power: 80.2W
• Max. GPU Power: 145.9W
Idle
• Avg. GPU Power: 15.5W
• Min. GPU Power: 11.1W
• Max. GPU Power: 18.0W
The figures above were obtained from "GPU Power" readouts from HWiNFO64.
Thermals
Under Load (F1 23 In-game Benchmark, 1440p, Ultra High Detail Preset, TAA, 16x AF, DLSS Off, Singapore Circuit, Three Laps)
• Avg. GPU Temperature: 70.0°C
• Min. GPU Temperature: 50.0°C
• Max. GPU Temperature: 73.0°C
• Avg. GPU Memory Junction Temperature: 74.2°C
• Min. GPU Memory Junction Temperature: 60.0°C
• Max. GPU Memory Junction Temperature: 76.0°C
Idle
• Avg. GPU Temperature: 43.7°C
• Min. GPU Temperature: 42.1°C
• Max. GPU Temperature: 44.8°C
• Avg. GPU Memory Junction Temperature: 55.4°C
• Min. GPU Memory Junction Temperature: 54.0°C
• Max. GPU Memory Junction Temperature: 56.0°C
The figures above were obtained from "GPU Temperature" & "GPU Memory Junction Temperature" readouts from HWiNFO64. Do note that these figures were obtained with an open-air test bench, with an ambient temperature of around 28°C.
While under gaming workloads with default fan curve settings, I found the GeForce RTX 5060 WINDFORCE OC 8G's fans to be reasonably quiet, where any fan noise was masked by the test bench's CPU fans. That said, the card had some amount of coil whine, which manifested itself in the form of a buzzing noise that varied in intensity depending on the type of gaming workload - on a scale of zero to five, with zero being no coil whine at all, I'd rate the amount of coil whine with this card a 3/5.
Conclusion & Pricing
The Gigabyte GeForce RTX 5060 WINDFORCE OC 8G is an entry-level RTX 5060 graphics card that gets the job done without any bells, whistles or RGB bling. Cooling performance is decent enough given the size of the WINDFORCE cooler that Gigabyte's included with this card, and the fans weren't really noisy too when under gaming workloads. Given the GPU's performance, it'll be well-suited for 1080p gaming; 1440p gaming on the other hand might be a hit-or-miss, given that the GPU's 8GB of VRAM will be a significant limiting factor at higher resolutions.
In terms of pricing, NVIDIA has a MSRP of US$299 for the RTX 5060, though given the fact that the WINDFORCE OC comes with a factory overclock, end-users can expect to pay a small premium over over the MSRP WINDFORCE 8G non-OC; as of the time of writing this article, Newegg has this card listed for US$319.99.
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The graphics card featured in this article was a review unit provided on loan from CDL Trading Pte Ltd, an authorised distributor for Gigabyte in Singapore.