The ASUS ProArt GeForce RTX 5080 16GB GDDR7 OC Edition is a high-end graphics card that's targeted at professional creators, where it comes with a display-capable USB Type-C port and a sleek aesthetic featuring gold and wood-patterned accents.
While the NVIDIA GeForce RTX 5080 GPU was launched back in January 2025, this hasn't stopped AIBs from producing new graphics cards powered by Team Green's high-end "Blackwell" GPU, with the ASUS ProArt GeForce RTX 5080 16GB GDDR7 OC Edition being one such card.
First showcased at Computex 2025, the ProArt RTX 5080 is targeted at both gamers and content creators alike, where it leans heavily into the professional demographic all thanks to its key creator-friendly feature: a USB Type-C display output port that can come in useful for creators using portable monitors or daisy-chained display setups. To top things off, the card is small form factor (SFF) PC ready, all thanks to its compact GPU cooler design that features a wood-patterned trim and subtle ARGB lighting effects for a touch of aesthetic flair. Read on to see how this card performs in a series of gaming benchmark tests at the 4K resolution, when paired with AMD's Ryzen 7 7800X3D gaming processor!
Summary of Specifications (PROART-RTX5080-O16G)
- GPU: NVIDIA GeForce RTX 5080 (GB203)
- 10752 CUDA cores
- Memory: 16GB GDDR7 RAM (256-bit, 30 Gbps)
- Core Clock: 2730 MHz (OC mode), 2700MHz (default mode - boost clock)
- Bus Type: PCIe 5.0 x16
- Outputs: 2x DisplayPort 2.1b, 1x USB Type-C. 1x HDMI 2.1b
- External Power Required: Yes, 1x 16-pin 12VHPWR
- Recommended PSU Wattage: 850W and above
- Dimensions: 304mm x 126mm x 50mm (2.5 slots thick)
- Official ASUS product page: https://www.asus.com/motherboards-components/graphics-cards/proart/proart-rtx5080-o16g/
Packaging & Accessories
The ProArt GeForce RTX 5080 16GB GDDR7 OC Edition comes in a box with an outer sleeve bearing an image of the graphics card on the front, and over on the rear, we get the usual overview of features and specifications for this graphics card.
Removing the outer sleeve reveals a black cardboard box that holds the graphics card, where we get the following accessories:
- Warranty card
- Thank you card
- Quick start guide
- Graphics card holder setup guide
- 12VHPWR power connector advisory leaflet
- 3x 8-pin to 1x 16-pin 12VHPWR adapter cable
- Graphics card holder with built-in screwdriver
Of note is the included graphics card holder that has a two-piece construction, with one part of it doubling up as a screwdriver cum ruler. Pretty nifty!
Aesthetics & Physical Features
The ProArt GeForce RTX 5080 16GB GDDR7 OC Edition features a compact triple-fan cooling solution comprising of a plastic shroud and what I believe to be a plastic backplate. ASUS's axial-tech fan design supposedly helps improve airflow, and the cooler assembly also sports a vapour chamber for improved cooling efficiency.
The backplate is vented to help with heat dissipation - it's unusual to see that the backplate is made of plastic rather than metal, seeing as this is a more premium graphics card offering after all.
The card measures in at a relatively trim 304mm x 126mm x 50mm, making it suitable for use in small form factor (SFF) PC builds.
Along the long edge of the card is a Performance/Quiet mode switch that allows end-users to toggle between BIOS profiles to suit their respective usage scenarios - the Quiet mode utilises a less aggressive fan curve to keep noise levels at bay.
As a high-end GPU offering, its unsurprising to see that the ProArt GeForce RTX 5080 16GB GDDR7 OC Edition is powered by a single 16-pin 12VHPWR power connector.
The "Blackwell" generation of NVIDIA GPUs all utilise the PCIe 5.0 bus for connectivity - in this instance, the RTX 5080 utilises the PCIe 5.0 x16 interface.
A feature that's clearly targeted at professional content creators who may use a portable monitor or multiple daisy-chained monitors for their work, is the inclusion of a USB Type-C port that is display capable. We also get two DisplayPort 2.1b ports and a single HDMI 2.1b port.
A key aesthetic feature of the ProArt RTX 5080 is its wood-patterned trim complemented by gold accents that can be found along the long edge of the graphics card. While the said trim appears to be made of plastic, ASUS has done a great job of reproducing the wood grain and texture. I do wish though, that the wood trim had come in a lighter colour - in real life, it appears to be a much darker shade of brown, which might not stand out especially when the card is installed inside of a PC case.
Blink and you might miss it - the ProArt RTX 5080 does actually come with addressable RGB lighting effects in the form of a "ProArt" logo. When your PC is powered off, you wouldn't be any the wiser...
...but once your PC is powered on, the said logo becomes visible, and you can tweak the colours and effects via ASUS's Armoury Crate application.
GPU-Z Screenshot
Benchmarks & Test Setup
To get a sensing of the card's gaming performance, the following gaming benchmarks were run:
- Assassin's Creed Mirage in-game benchmark
- Black Myth Wukong Benchmark Tool
- Cyberpunk 2077 v2.3 in-game benchmark
- F1 23 in-game benchmark
- Far Cry 6 in-game benchmark
- Shadow of the Tomb Raider in-game benchmark
The benchmark tests above were run on the Performance BIOS at both the 4K and 1440p resolution. Upscaling technologies such as DLSS as well as Frame Generation were also disabled for the test runs.
Test Setup
A test bench with the specifications as listed below was used:
- CPU: AMD Ryzen 7 7800X3D (stock settings, PBO & Curve Optimiser disabled)
- CPU Cooler: Thermalright Phantom Spirit 120 SE ARGB
- CPU Thermal Paste: Arctic MX-4
- Motherboard: Gigabyte X670E AORUS MASTER (F37 BIOS)
- Memory: 32GB (2x16GB) KingBank DDR5 Dark Heatsink UDIMM 6000MHz (DDR5 6000 CL28-35-35-76 1.45V)
- Storage: Lexar NM790 1TB NVMe SSD
- Graphics Card: ASUS ProArt GeForce RTX 5080 16GB GDDR7 OC Edition
- PSU: Cooler Master MWE Gold 1050 V2 ATX 3.0
- Case: Phanteks Eclipse G370A with 4x Phanteks M25-G2 fans and 3x Phanteks M25 fans
- Monitor: Gigabyte M27U 27" LCD monitor (4K, 160Hz)
- OS: Microsoft Windows 11 Pro (24H2 with all latest drivers and updates installed, "Balanced" power profile)
- Graphics Driver: GeForce Game Ready Driver 581.08
- Resizable BAR: Enabled
The test results shown below were taken from benchmark runs that did not have any screen capture software running in the background. In addition, the test system's fan curves were left on their stock default settings without any tweaks.
Assassin's Creed Mirage In-game Benchmark
Kicking things off is Assassin's Creed Mirage's in-game benchmark test, where on the 4K resolution, the test bench achieves an average FPS of 111, a minimum FPS of 58 and a maximum FPS of 156. These results were obtained on the "Ultra High" preset with Adaptive Quality set to "60 FPS", and all forms of upscaling (e.g. DLSS) disabled.
On the 1440p resolution with the same quality settings as the 4K run, the test bench puts out an average FPS of 167, a minimum FPS of 86 and a maximum FPS of 227.
Black Myth Wukong Benchmark Tool
The Black Myth Wukong Benchmark Tool is up next, where on the 4K resolution, the test bench achieves an average FPS of 56, a minimum FPS of 47 and a maximum FPS of 63. These results were obtained on the "High" preset with ray tracing switched off, and Super Resolution set to "100" with TSR as the sampling mode (i.e. DLSS was disabled). Frame Generation was also disabled for the duration of the benchmark.
Notching down the resolution to 1440p with the same graphics quality settings as the 4K benchmark run, the test system achieves an average FPS of 97, a minimum FPS of 76 and a maximum FPS of 118.
Cyberpunk 2077 v2.3 In-game Benchmark
Moving on to Cyberpunk 2077 v2.3's in-game benchmark test, the test bench achieves an average FPS of 65.73, a minimum FPS of 54.43 and a maximum FPS of 81.27 on the 4K resolution. These results were obtained on the "Ray Tracing Low" preset with DLSS and Frame Generation disabled.
On the 1440p resolution with the same quality settings as the 4K test run, the test bench attains an average FPS of 135.98, a minimum FPS of 116.34 and a maximum FPS of 164.35.
F1 23 In-game Benchmark
With F1 23's in-game benchmark tool, the test bench achieves an average FPS of 67, a minimum FPS of 58 and a maximum FPS of 82 at 4K. These results were obtained on the "Ultra High" detail preset with all forms of upscaling technologies (e.g. DLSS) disabled. Anisotropic Filtering was set to the "16x" setting.
Bumping the resolution down to 1440p while maintaining the same graphics quality settings, the test system achieves an average FPS of 124, a minimum FPS of 107 and a maximum FPS of 150.
Far Cry 6 In-game Benchmark
The test bench achieves an average FPS of 123, a minimum FPS of 111 and a maximum FPS of 137 at the 4K resolution with Far Cry 6's in-game benchmark. These results were obtained on the "Ultra" quality preset with all forms of upscaling disabled. and DXR reflections and shadows were enabled throughout the duration of testing.
At 1440p with the same quality settings as the 4K benchmark run, the test bench achieves an average FPS of 168, a minimum FPS of 129 and a maximum FPS of 216.
Shadow of the Tomb Raider In-game Benchmark
Rounding things off in the benchmarks section is Shadow of the Tomb Raider's built-in benchmark test, where at the 4K resolution, the test bench achieves an average FPS of 75. The results above were obtained on maxed out graphics settings, where Ray Tracing Shadow Quality was set to "Ultra" and all forms of upscaling technologies such as DLSS were disabled.
When the resolution is lowered to 1440p with the same graphics settings as the 4K test run, the test system achieves an average FPS of 145.
Power Consumption, Thermals & Acoustics
Power Consumption
Under Load [F1 23 In-game Benchmark, 4K, Ultra High Detail Preset, TAA, 16x AF, DLSS Off, Singapore Circuit, Five Laps (~9 minutes)]
• Avg. GPU Power: 359.2W
• Min. GPU Power: 331.6W
• Max. GPU Power: 363.2W
Idle
• Avg. GPU Power: 16.3W
• Min. GPU Power: 14.9W
• Max. GPU Power: 39.1W
The figures above were obtained from "GPU Power" readouts from HWiNFO64.
Thermals
Under Load [F1 23 In-game Benchmark, 4K, Ultra High Detail Preset, TAA, 16x AF, DLSS Off, Singapore Circuit, Five Laps (~9 minutes)]
• Avg. GPU Temperature: 70.6°C
• Min. GPU Temperature: 63.1°C
• Max. GPU Temperature: 71.8°C
• Avg. GPU Memory Junction Temperature: 75.3°C
• Min. GPU Memory Junction Temperature: 64.0°C
• Max. GPU Memory Junction Temperature: 76.0°C
Idle
• Avg. GPU Temperature: 35.8°C
• Min. GPU Temperature: 35.6°C
• Max. GPU Temperature: 36.6°C
• Avg. GPU Memory Junction Temperature: 47.3°C
• Min. GPU Memory Junction Temperature: 46.0°C
• Max. GPU Memory Junction Temperature: 48.0°C
The figures above were obtained from "GPU Temperature" & "GPU Memory Junction Temperature" readouts from HWiNFO64. The thermal results were obtained from benchmark runs conducted in a non-airconditioned room with an ambient temperature of around 30°C.
While under gaming workloads with default fan curve settings, I found the ProArt GeForce RTX 5080 16GB GDDR7 OC Edition's fans to be pretty quiet, where any fan noise was masked by the test bench's CPU fans. While there was some amount of coil whine (in the form of a buzzing noise), it wasn't very audible - on a scale of zero to five, with zero being no coil whine at all, I'd rate the amount of coil whine with this card a 1/5, where I could only hear the said coil whine when the side panel of the PC case was removed and I had my ear right next to the card.
Conclusion & Pricing
The ASUS ProArt GeForce RTX 5080 16GB GDDR7 OC Edition sure is an interesting offering of a graphics card that is powered by the RTX 5080 GPU, where it has attention-grabbing features such as a USB Type-C display output port, as well as a sleek aesthetic with gold and wood-patterned accents to set it apart from the rest of the competition. Thermal performance is decent too, and I found the card's fans to be pretty quiet under heavy graphics workloads.
As of the time of publishing this review, pricing information for the ProArt GeForce RTX 5080 16GB GDDR7 OC Edition is as yet unavailable, though I'd expect it to be priced in the region of higher-end RTX 5080 SKUs, given that the ProArt line-up is after all, a more premium series of product offerings in ASUS's stable. Whether or not this card represents good value remains to be seen, but given that it's thus far the only recently-released graphics card to have a USB Type-C display output port, this feature could lend itself very well to a niche demographic, that is, professional content creators who may require the use of daisy-chained USB Type-C monitors.
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The graphics card featured in this article was a review unit provided on loan from ASUS Singapore.